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made changes to gameScreen - timers, round time, other game features for points, votes etc.

wes 4 years ago
parent
commit
ae94371da6

+ 2 - 1
Qwixx/frontend/mockeryUps/Notes.txt

@@ -6,7 +6,7 @@
 	- player stats screen: 
 		i. to make this a more useful screen/feature more data would need to be collected
 		ii. what should this actually be for a player or should it be a screen at all?
-		iii. win/loss ratio of total games, make a Die level (i.e. wood die, stone die, copper die, silver die, gold die, platinum die, DIAMOND DIE!!!!) that a player progresses 		through based on their wins
+		iii. win/loss ratio of total games, make a Die level (i.e. wood die, stone die, copper die, silver die, gold die, platinum die, DIAMOND DIE!!!!) that a player progresses 				through based on their wins
 		iv. save final score sheets of each game, make them accesible as individual screens from the "playerStatsScreen"
 		v. player's get a different background for their scoreboard based on die level if they choose it
     	1. server screen
@@ -14,4 +14,5 @@
     	1. start screen
     	1. game screen
 	- active player, time left for turn, player selections for this turn and past selections
+	- timer for game, timer for round, unique timer(on each players screen), 
     	1. end screen

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Qwixx/frontend/mockeryUps/gameScreen.png


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Qwixx/frontend/mockeryUps/gameScreen/gameScreen.png


+ 7 - 3
Qwixx/timerGAME.txt

@@ -4,9 +4,9 @@
 1. players dont like to wait in games, a timer helps force a "slow player" into making a decision "IMMEDIATELY!"
 1. a timer can make a game more fun just by existing (adds "fun stress")
 1. a timer can be used to help with points (like chess, more points when decision are made quicker)
-1. "add time" to the time game is a way to add "fun stress" to the game, it never ends!
+1. a timer needs to be able to guarantee a game length (like hot potato) - but to prevent cheating the time cannot be changed
+1. a timer needs to be able to guarantee a game length (like hot potato) - but can allow time to be changed - enabling cheating
 1. a timer can be used as an "exclusion method", to "add fun", by using votes of other players to exlucde a singular player
-1. a timer can be used to guaranteed game length (reference, game = hot potato)
 
 ### Features
 1. Games can be Timed or Untimed 
@@ -19,4 +19,8 @@
 	1. players get to vote on the style of game they want to play
 	1. untimed or timed games will be options. if players are in a timed game, they have chosen to vote.
 	1. all players get to call votes whenever they want if in a voting game
-	1. majority rule - if more than 50% of players vote on something, it gets passed.
+	1. majority rule - if more than 50% of players vote on something, it gets passed.
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+ 1 - 11
Qwixx/toDo.md

@@ -42,8 +42,7 @@
 - what comes in from players: newest item checked off on row&column (maybe 2) or penalty
 
 ##  front end
-    1. executable (icon 2 dice with Word Qwixx over it)
-    
+    1. executable (icon is: Qwixx with two dice)
     1. home screen - falling dice in background and casino music
     1. user buttons (make a sound when clicked)
         - start/join game
@@ -76,15 +75,6 @@
             - List of players Winner to Loser
     (20AUG28) TODO: clean up toDo list in Qwixx main folder, finish screen layouts and notes in frontend\mockeryUps
 
-### Game GUI
-    1. Users like an intro [movie/sound]
-        - transition screen with sound effect & game name
-        - what does that look like? How do they interact with it? (escape to get past it)
-    1. Users like a game background & background music
-        - static/dynamic? what does this look like?
-    1. Users like a way to interface with the game (buttons/menus)
-        - What features do they need to play the game?
-    1. 
 ### Game Features
     1. Players like to earn rewards/trophies/levels
     1. Players like to have notifications/tips