Commit History

Autor SHA1 Mensaxe Data
  wes e975f02ae5 added networking startup to main.cpp. todo: do front end game design of what makes a game fun. fester.h is some windows socket related stuff. %!s(int64=4) %!d(string=hai) anos
  wes 38ff4872ae fix: added a way for players to join game in receive function. <- this is the correct commit %!s(int64=4) %!d(string=hai) anos
  wes 28c05a4dd1 added a way for users to join the game in receive method. %!s(int64=4) %!d(string=hai) anos
  wes 7742e87084 finished receive method for game. %!s(int64=4) %!d(string=hai) anos
  wes b45c97e9f6 added diceTropy funciton to dice.cpp to increase entropy of dice. changed Turn turn to Turn turnInProgress - can check the turn and then now add it to a player's currentTurnOlok. scoreSheet will have a secretNumber to stop impersonation. %!s(int64=4) %!d(string=hai) anos
  wes 52f25538f4 updated todo %!s(int64=4) %!d(string=hai) anos
  wes d3414aecb7 created new method translateToMove. expanded on the receive method in game.cpp. %!s(int64=4) %!d(string=hai) anos
  wes 9d27b61fc2 update ToDo list. %!s(int64=4) %!d(string=hai) anos
  wes d0d2fd4ab2 create checkTurn method as a wrapper around the rules for a turn. %!s(int64=4) %!d(string=hai) anos
  wes 514630997f refactored leftToRightRule. %!s(int64=4) %!d(string=hai) anos
  wes f6e60d5524 refactored the LockoutRule method. changed the method Turn into Round so we could then we could rename CollectionOfMoves to Turn. %!s(int64=4) %!d(string=hai) anos
  wes a47beaa67d fixed code smell on line 194. removed ternary. %!s(int64=4) %!d(string=hai) anos
  wes 8402012533 added isMoveRepresentedInDie function in game.cpp. added Moves struct and CollectionOfMoves struct in game.h. %!s(int64=4) %!d(string=hai) anos
  wesvirus 3022f1800e Merge branch 'master' of emma/VS_CODE into master %!s(int64=4) %!d(string=hai) anos
  wes 575fc6a0ba fixed olok so the colors are accessible as colors instead of an index. added isColor function. on game.cpp added active player. working on pseudocode for turn game code. %!s(int64=4) %!d(string=hai) anos
  emma e855b07991 initial version of the web frontend %!s(int64=4) %!d(string=hai) anos
  jb6113 d82e40b7b8 initial commit %!s(int64=4) %!d(string=hai) anos
  jb6113 a508d76ef9 this is the one I want to keep %!s(int64=4) %!d(string=hai) anos
  emma 2578c8863c improved the quality of markdown %!s(int64=4) %!d(string=hai) anos
  emma 93971e31d1 added new important file %!s(int64=4) %!d(string=hai) anos
  emma 7cef8a710e hacking against wesley %!s(int64=4) %!d(string=hai) anos
  wes a4108aebcf oops %!s(int64=4) %!d(string=hai) anos
  wes aaab62e18a Refactored some game code by moving parts into Olok, updated how olok stores internal data %!s(int64=4) %!d(string=hai) anos
  wes 7ee6176e05 added olok in place of (junk code that was not figured out previously) to transfer player's input for turn for the end of turn. %!s(int64=4) %!d(string=hai) anos
  wes b2461252ef renamed playerCard to ScoreSheet in all files to remove confusion and rewrite the ScoreSheet class. %!s(int64=4) %!d(string=hai) anos
  wes 9eabba45dc updated todo list. %!s(int64=4) %!d(string=hai) anos
  wes f698a46c7e send is now completed. received pseudocode is written and needs to be coded. %!s(int64=4) %!d(string=hai) anos
  wes 3167345975 added storage to playercard to save the current selection. %!s(int64=4) %!d(string=hai) anos
  wes 77fd0ca85b dice is now rolled when it is constructed. %!s(int64=4) %!d(string=hai) anos
  wes cf4a0e2c03 update toDo list to improve makefile for qwixx %!s(int64=4) %!d(string=hai) anos